When it comes to the video game market, we here at Manipulative Revenue have always lived by our motto: Turn players into payers. You may have heard of us through our breakthroughs in Dynamic Pricing Models. With Dynamic Pricing Models, we create a comprehensive psychological profile of each player using metadata such as their age, gender, income, spending habits, emotional state, and mental health history. Using this profile, we can adjust the cost of in game purchases to a price we know the player won’t be able to turn down.
One of the common items that Dynamic Pricing Models are applied to is “loot boxes”. With loot boxes, you no longer need to directly sell a product to your customer. You can instead sell them the chance of obtaining the product they want! Loot boxes can be implemented in any video game, such as sports games, and still be marketed as a game for children! Some may see this as selling gambling to kids, but despite the similarities, loot boxes are legally distinct from gambling, the best kind of distinct. We at scientific revenue call this kind of implementation “Surprise Mechanics,” and they are both fun and ethical, similar to kinder eggs! Loot Boxes and Kinder Eggs are basically the same, as long as you ignore the fact that there’s no scenario where your child can take your credit card, go to the grocery store, buy $200 worth of kinder eggs in one box, then not actually get the toy he wants!
Manipulative Revenue: We don’t want your money; We want ALL of your money.
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